Unity developer needed for VR/Desktop project | Unity 3D | C# Programming | Game Development

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Developer preferably should speak Russian/Ukrainian but I am open to candidates who can speak English too.


It’s a simulation application with support of VR and Desktop PCs focused on rendering, physics and interactions with realistic game characters. Project has been in active development for more than a year. This is a startup.


Work directly with a Lead Developer on new features, source code refactoring, optimizations, bug fixing, profiling. Also you will communicate with Product Owner to understand what exactly need to be done and to get a long-term vision of the project.

The more skills below you have – the better. You do NOT need to know all of them. In case you do not know something – please specify it in your job proposal.


– Unity 2019.4+ (HDRP, DOTS, Shader Graph, async programming, jobs)

– Implementing physics solvers on Compute Shaders or CUDA (hair, human soft body tissues, clothes, liquids)

– Experience with PhysX

– Writing shaders (HLSL, compute, surface, vertex/fragment)

– Debugging shaders (RenderDoc, Nsight)

– Writing Unity Editor extensions

– Asset Importer

– Native Plugins development

– Character’s rigging, skinning, animations

– 3D math (linear algebra, analytic geometry)

– Understanding how 3d engines work under the hood . +100 in karma if you wrote a rendering or physics engine from scratch

– Reply to this job post with “Sierra” word so I know you read it

– Previous experience working on VR/AR projects

– Maya, Blender, ZBrush experience

– Substance Painter, Marvelous Designer experience

– implementation of IK (Inverse Kinematics) solvers

– Procedural animations

EXAMPLES OF TASKS that may be given to you on a daily basis:

– “Create physics solver for cloth simulation” given a reference to a research paper.

– Write a custom skinned mesh renderer for DQS

– Port unsupported plugin from Unity 5.2 to Unity 2019.4

– Create an OIT (Order Independent Transparency) HDRP shader

– Create motion capture animation system for VR and keyframed based animation system for Desktop

– Implement online multiplayer with physics support



1) Please provide examples of your previous works in Unity. It can be GitHub source codes, videos, links to Steam / Play Market / App Store.

2) What Skills do you have from the list?

3) Have you created VR or 3D Desktop games before?

4) How long have you been working with Unity? With C#? How long have you been a developer? Do you have a degree (BS or MS) in software development? Can you share your LinkedIn profile? How old are you?

Skills: Unity 3D, C# Programming, Game Development

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Zaporizhia, Ukraine

Project ID: #27620503

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